Quote:
Originally Posted by Barnum Would love to see this. I really think a lot of valuable dev time could be put to better use creating a larger more in-depth world, rather then the areas so many people seem to rush thru just to get to the top level anyways. I like the fact in Eve you enter the world in a somewhat safer area, but can immediately move out and take your chances or join friends who are months/years ahead of you skillwise. Your not going to be flying a titan right away, but you can still get into things quick enough. |
Not to mention the quests are such horrible filler anyway - I know everyone here is the same way with the 10-bear-asses quests where we've become these human scanners, able to instantly look at paragraphs of text to decipher key numbers and locations and go find the bears who have the specific asses necessary for quest completion. Frankly I still prefer EQ camp grinding to that, although I'm fairly sure I'm in the minority on that point haha.
I mean again looking at UO, or even EVE as a more recent example (which we know today is successful as far as profit and stability/growth goes). The content in these games is laughable. When really they should be the ones laughing at the diku games. Everquest on it's 16th expansion... WoW redoing their entire game and stats system due to mudflation and other mechanic changes (flying mounts etc.)... it's a joke when you have systems in place to either bypass this content or create it dynamically. Now I'm not saying some random EVE solar system has the same depth and beauty of any given WoW zone, certainly they do not. However, the development cost difference is inarguable.
I'm not saying this is the Final Solution for all MMO players. Obviously it's a different market. Hell, it might even be a niche market at this point with how engraved into people's minds level/quest-based progression is. But I highly doubt it's not a profit-worthy share of the MMO market waiting to be tapped (specifically, a current-gen fantasy "sandbox" mmo). And for unproven, small developers looking to stake their claim in the market, this really seems like a given as to where they should focus their design - NOT on the massive content heavy timesinks that are diku/wow-likes.