So yeah, quest-based leveling = tons of content creation for - I assume - not much gain. Has anyone ever met someone who actually reads every single quest and enjoys them? Sure, you have the occasional fun quests in every game, the bombing runs and such, these should certainly remain. I just think the resources dedicated to making the hundreds/thousands of quests are better spent elsewhere, like making a more fun dynamic system in it's place. AO did fairly well here with the mission system, for its time.
Personally I was really excited for WAR's whole "oh, you've killed 10 bandits who are raiding our village but DIDN'T get the quest for it? Well, here's your reward anyway!" - sadly they botched it as expected and it was just some gimmicky useless system. I really like exploration for the sake of exploration and being rewarded for it (roaming around with a group and finding new and interesting xp camps in early era EQ/new expansions was probably the peak of this facet), but 95% of the time you're just following the dotted line and watching your numbers increase. I dunno, it sounds a bit hypocritical when I was just saying how I can't play without quest markers - I actually PREFER walking around "in the dark", but only when I am actively finding goals and rewards on my own. When I'm walking around in the dark trying to find rabid bears, not just regular bears, to get some rabid bear asses, that's when I become annoyed.
go go rambling
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